Video-based practice
The first clickable prototype simulated pitch training through video-based learning. Feedback from nine participants helped shape the next version.
03 / MSc PROJECT / CAPGEMINI FROG
I researched how people practise sales pitches, then designed and tested an AI coaching experience for rehearsal and feedback.
RESEARCH AND DIRECTION
I looked at how people prepared for sales pitches, how they received feedback and what made practice useful. Alongside surveys and interviews, I observed a training session and reviewed existing learning approaches.
of survey respondents said they felt uncomfortable delivering a sales pitch.
said existing sales training methods, including e-learning, needed improvement.
felt AI should support sales training, not replace human coaching.
TWO PROTOTYPE ITERATIONS
The first clickable prototype simulated pitch training through video-based learning. Feedback from nine participants helped shape the next version.
The later prototype let people practise one-to-one with a virtual coach for ten minutes. An LLM connected via OpenAI used the curated sales training dataset to give live coaching and feedback.

FINAL PROTOTYPE TESTING
Exploratory evaluation with 10 participants. Most participants saw the experience as a useful supplement to human coaching.
WHAT STILL NEEDED WORK
Participants noticed delays in the AI’s responses and sensitivity to background noise. The prototype also could not reliably assess tone, pace, facial expression or emotion. These limits shaped the next questions for development: how to make feedback faster, improve the training data and test the experience with a wider range of learners.
The project brought research, prototype evaluation and AI product design together around a practical question: where could a virtual coach help people practise, and where did human support still matter?